three 90-second snacktivities a day

Four and a half minutes.
That’s the whole thing.

Three snacktivities a day, ninety seconds each. Your people move, learn something, earn something they actually want, and get back to work.

90s
one snacktivity
a day, that's the program
4.5 min
total, start to finish
half days offpizza Fridaysfirst-pick shiftsextra PTO hoursthe good parking spotlonger lunchescommuter creditslunch on the companyfirst dibs on new leadslearning budgetcharity creditsgift cards

what your people actually do

Six things. The longest one takes 90 seconds.

Beat the guy at the next desk

Office against install crew. Morning shift against afternoon. People who'd never sign up for a wellness webinar will move mountains to beat Dave.

Turn your parking lot into a track

Challenges built from wherever you actually work. Around the building. Up to the second floor. Back from the deli before the coffee goes cold.

Snap your lunch, move the difference

Photograph a meal and we do the math, then adjust today's target to match. Nobody counts anything.

Learn something in 90 seconds

Short lessons between the movement, so people pick up something about sleep, stress, or food without sitting through a seminar.

Earn a half day. Or the pizza.

You decide what goes in the store — half days, longer lunches, the good parking spot, first dibs on new leads. Your people decide what to spend it on.

Set it up in an afternoon

No HR department required. Your account manager does the setup with you, and after that it runs itself.

the streak

miss a day, keep the streak

The streak is what gets someone to do ninety seconds on a Tuesday they would rather not. Ours forgives a missed day on its own.

12DAY STREAK

Twelve days running. Keep the fire alive.

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  1. A missed day is already covered

    Streak freezes are spent for you, one per missed day, the moment your day rolls over. Nothing to buy, nothing to equip, no notification asking you to feel bad about it.

  2. The day ends at your midnight

    Not the server's. Someone finishing at 11pm gets the day they actually worked, wherever they are.

  3. The streak pays

    Reaching the goal earns HEC, which buys the half day or the good parking spot. Showing up is worth something beyond the number going up.

The whole day, in one place

Movement, food, sleep and hydration land on one screen. Two rings tell the story — what your body spent, and what you put back in.

Outer ring — burn
Active plus resting energy, against your TDEE goal.
Inner ring — intake
Everything you logged, against your daily energy goal.
Centre — net
The difference, so you know where the day actually stands.
Syncs withApple HealthHealth Connect
the research

ninety seconds isn’t a gimmick

Short movement changes what happens in the hour after it. Here’s the research behind it.

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the focus window

Brief activity produces small-to-moderate gains in executive function. Timing the bout matters as much as how hard it is.

Moreau & Chou, Psychol Bull (2019); IPD meta-analysis, Neurosci Biobehav Rev (2021)

10 minutes

memory networks light up

Ten minutes of light exercise increased hippocampal connectivity in imaging work at UC Irvine. Enough to change how well people hold onto what comes next.

Suzuki et al., PNAS (2018), via UCI Center for the Neurobiology of Learning & Memory

~4 days

fewer sick days a year

Employees hitting vigorous-activity thresholds took about four fewer sick days than inactive colleagues. That's association, not causation, but it's a big cohort.

Losina et al., PLOS ONE (2017); Johns Hopkins Bloomberg School employer guide

the difference

you don’t need a wellness program

You need the eleven people in your office to move once in a while.

The usual thing — screenings, forms, and a login nobody remembers

Built for companies with an HR department to run it. Manual logging kills it in week one, generic rewards don’t motivate anyone in particular, and randomized evaluations have found little measurable effect on absences or biometrics over one to two years.

Healthefi — four and a half minutes, built into the day people already have

Challenges that play like games. Rewards your people picked out themselves. Privacy-first by default, and an account manager who does the setup with you, so nobody here inherits a project.

Start a pilot
how it works

live in three steps

Each one depends on the last, so the order matters.

  1. step 01

    pick your goals and rewards

    One session with your account manager, and a reward store built from things you can actually hand out. Half days, longer lunches, whatever works where you are.

  2. step 02

    build the first challenges

    Teams pick their own daily targets. Wanting to beat the next crew over does the work push notifications never did.

  3. step 03

    go live

    Your dashboard shows who's active, who's on a streak, and who opted out. Privacy-first defaults on from day one.

ninety seconds at a time

Thirty days. One team or everybody. We set it up with you, and the data’s yours either way.